Hello, I designed a new display manager for Hyprland, which also provides session management. If you want to understand the project structure and offer support or use it: Hyprdm source code
I haven’t provided the relevant document mutation support yet because the project is currently in beta phase, but I will provide the necessary document mutation support soon after it is completed
I would like to hear your opinions as a community.
I could use cpp if I wanted, but I used rust to make it easy to compile. cpp has its own compiler mechanism problems, I don’t have time to struggle with them, optimize them, or evaluate the performance structure, and rust FFI backend seemed easier.
Look, I’m very sorry. I thought you posted the photo below to belittle me or something. Otherwise, I wouldn’t want to call you a child or anything. Don’t get me wrong, I’m sorry. I’ve experienced similar things in other forums, and that’s why I reacted like this.
I don’t use the Hyprland API much because the cog API I use here is Smithway Wayland. The CPP side is related to FFI. I thought it would be easier, but I mostly wanted to use the Hyprland APIs, but there were some problems with the ported Rust images. I wanted to make my own FFI, but I wanted this project structure to be easier. I actually use some of the Rust libraries required for the Hyprland API.
Yes, I understand. This may seem a bit contradictory since I don’t use the Hyprland API very much, but the community is not very good at adapting the Hyprland port, but from now on I will adapt it myself and add more in-depth Hyprland integration in future versions, but this is it for now :d
Yes, I think so. I will provide the necessary support to all distributions, but there is one last thing left unfinished: the graphical interface. I am not very good at graphical interfaces made with qml. I used to do it, but now I have a hard time doing it because I am a bit rusty, so a little help on this would not be bad.
Yes, but because there were too many jobs, I could not spend time on the project at times, so it was mostly finished late and yes, thank you, I am thinking of making it simpler and better.