Absolute window sizing

I have been trying to do a bind to a command that resizes a window to an absolute size using the following command:

hl.bind(mainMod .. "+ R", hl.dsp.window.resize({ x=600, y=400, relative="false" }))

but it always acts relative, increasing the size of the window in increments of x and y. Any idea what I am doing wrong here?
Thanks, Flint

@FlintRock, try changing the relative property in ur options table to a boolean, rather than a string.
I think lua will coerce the string value to a truthy boolean.
TLDR, try:

hl.bind(mainMod .. "+ R", hl.dsp.window.resize({ x=600, y=400, relative=false }))

@vito Thanks for the suggestion… It did something..

hl.bind(mainMod .. “+ R”, hl.dsp.window.resize({ x=5, y=5, relative=false })) you would think would make a tiny window but it basically maximizes the window tile to available space wheras
hl.bind(mainMod .. “+ R”, hl.dsp.window.resize({ x=5, y=5, relative=“false” })) makes the windows smaller by it looks like 5 pixels.

I hesitate to submit it as a bug because history shows I’m always wrong, but thanks for the input it was much appreciated.

Interestingly if I float a window it responds as expected.

Very strange… my suggestion was just off the top of my head. I’ll have a play around with some binds soon, and see if i get the same behaviour, then report back.