# eGPU performance optimization

**URL:** <http://forum.hypr.land/t/egpu-performance-optimization/2137>\
**Category:** Kerfuffle\
**Tags:** question\
**Created:** [September 5, 2026, 9:00am UTC](http://forum.hypr.land/t/egpu-performance-optimization/2137 "2026-09-05T09:00:43Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Whitebow](http://forum.hypr.land/letter_avatar_proxy/v4/letter/w/58f4c7/32.png) [@Whitebow](http://forum.hypr.land/u/Whitebow)\
**Post date:** [September 5, 2026, 9:00am UTC](http://forum.hypr.land/t/egpu-performance-optimization/2137/1 "2026-09-05T09:00:43Z")

</div>

Hello ! I recently came across this blog post about external GPU performance being reduced by a misplaced optimization of dma buffers : [Fixing Multi-GPU performance, part 1 | Xaver’s blog](https://zamundaaa.github.io/wayland/2026/07/31/fixing-multi-gpu.html)

This doubles the performance in games, which is quite noticeable. The fix seems like it has been implemented in COSMIC and KDE 6.8, but I was wondering if it was relevant to make a feature request to implement it in Hyprland, or if that was already handled by a library.

Thanks everyone and have a great day !
